![]() ![]() There are Very limited actions per character, particularly at the start, making the combat Exceedingly Predicable, as you will use the one ability you can, then use the other if off cooldown. There are no Attacks of Opportunity for being in melee by default, so you can just run around, making the combats feel floaty. ![]() If that was Not your intention, I have some Observations/Suggestions for you.ĭo with them as you will, as they are intended to Help.įor starters, the tactical battles Feel Too Simple. I recorded my experiences if anyone prefers a more visual format:ĭo Watch It if a picture is worth 1,000 words, then how much more is a series of moving pictures Worth?Īnyway, if the goal of this game was to make a very Casual Tactics Lite "RPG", then you have succeeded.Īs the game is now, it could be a very good choice for a young person's first tactics game. So, I checked out the Hand of Merlin Demo. ![]()
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